The connection between sales and branding within the gaming industry, specifically in League of Legends

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Bibliographic Details
Main Author: Ary Antónia Nikolett
Other Authors: Kovács Dr. András
Format: Thesis
Kulcsszavak:brand management
branding
marketing
online video games
sales
video game industry
Online Access:http://dolgozattar.uni-bge.hu/55568

MARC

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100 1 |a Ary Antónia Nikolett 
245 1 4 |a The connection between sales and branding within the gaming industry, specifically in League of Legends  |c Ary Antónia Nikolett  |h [elektronikus dokumentum] 
520 3 |a The goal of this research is to analyze the perception of brand image in the video game industry in connection with sales. To present and discuss the role of building brand image in online games, specifically within League of Legends developed by Riot Games back in 2009. The research also aims to explore and identify the relationship between brand image and video games as a brand. Through these results, I will try to prove the following hypotheses: 1. Visual experience is a highly influential factor of player engagement, which is to be an ultimately informing strategy of sales. 2. Players are driven by the force of the gaming experience and do not place much emphasis nor derive much value from the social or prestige aspects associated with gaming. 
695 |a brand management 
695 |a branding 
695 |a marketing 
695 |a online video games 
695 |a sales 
695 |a video game industry 
700 1 |a Kovács Dr. András  |e ths 
856 4 0 |u http://dolgozattar.uni-bge.hu/55568/1/Ary_Ant%C3%B3nia_Nikolett_Thesis.pdf  |z Dokumentum-elérés 
856 4 0 |u http://dolgozattar.uni-bge.hu/55568/2/Anto%CC%81nia%20Nikolett%20Ary_BGE_20240528.pdf  |z Dokumentum-elérés 
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